Popular highlights include: Understanding Properties of HDR Images; Using 32-bit Color Space; 32-bit Image vs. 8-bit Image; Shooting Multiple Exposures with Camera; Bracketed Camera Exposures; Using Mirrored Ball for Environments; Naming and Organization of Exposure Sequences; Assembling Multiple Exposures into one HDR Image; Assembling Panoramic HDR Images; Removing Unwanted Subjects from Images; Color Correcting and Image Enhancement; Adjustment Layers for Image Alterations; Tone Mapping HDR Image for Low Dynamic Range Output; Setting up Image-based Lighting in XSI; Final Gathering in XSI; Setting up Multiple Render Passes; Rendering HDR Images from mental ray;
1. Understanding the properties of a High Dynamic Range image 3. Using a mirrored ball to capture your environment 5. Constructing a multi-exposure HDR image in Photoshop 7. Unwrapping a mirrored ball image in HDR Shop 9. Constructing a panoramic HDR image in Photoshop (part 2) 11. Tone-mapping HDR image into a Low Dynamic Range color space 13. Assigning materials to the 3D objects in Softimage 15. Exploring alternative methods of setting up image based lighting in Softimage 17. Rendering high dynamic range images from Softimage | 2. Capturing HDR images with your camera 4. Using a fisheye camera lens to capture your environment 6. Building a multi-exposure HDR image in HDR Shop 8. Constructing a panoramic HDR image in Photoshop (part 1) 10. Applying image adjustment effects to your HDR images 12. Using Softimage Environments as a method of image-based lighting 14. Settings to improve render quality in mental ray 16. Setting up multiple render passes in Softimage |
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