Introduction to Character Development Kit in XSI

Efficiently build rigs and learn a customizable approach to character rigging using XSI's Character Development Kit. Contains over 4 hours of project-driven training for artists learning the technical and creative processes of automating and customizing character rigs in XSI.

Popular highlights include: CDK Overview; Biped Guide Rigging; Quadruped Guide Rigging; Hierarchy from Guide; Roll Divisions and Skins; Shadow Rigs; Creating Synoptics; Quaternion and Skeleton Spines; Tail Controls; Arms, Hands, and Fingers; Legs and Feet; Torso and Head; Springs; Adding Stretch to Biped Arms; Adding Additional Controls; Biped Motion Tracks, Tags and Steps; Creating Custom CDK Commands; Pose Constraints; Symmetry Constraints; Creating a Multi-legged Guide Rig; Building Animation Expressions;

1. Basic guide-rigging workflow

3. Proportioning the biped guide (part 2)

5. Features of rigs made from guides

7. Proportioning the quadruped guide (part 2)

9. Quadruped tail controls

11. Coding synoptic commands

13. Biped dog leg rigs

15. Roll

17. Create spine tool

19. Create tail methods

21. Automating the stretchy arm setup

23. Adding extra feet control with plant / free switches

25. Exploring the Character Development Kit

27. Using MakeArm

29. Setting MakeTorso with symmetry options

31. Using MakeHand to make variable hands

33. Multiped rig (part 2) Creating multiple left legs

35. Multiped rig (part 4) Automating animation

2. Proportioning the biped guide (part 1)

4. Finalizing the proportions and creating the rig

6. Proportioning the quadruped guide (part 1)

8. Creating rigs from quadruped guides

10. Creating custom synoptic views

12. Synoptic tips and tricks

14. Guides setup for centaurs

16. Consolidating the centaur rigs

18. Applying spring operators

20. Making stretchy arms for the biped rig

22. Completing and testing the Make Stretchy button

24. Biped motion tracks

26. Using MakeLeg

28. Setting MakeHead with combo options

30. Using MakeFoot to make feet and roll controls

32. Multiped rig (part 1) Spine setup

34. Multiped rig (part 3) Creating multiple right legs

36. Multiped rig (part 5) Adding controls

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