Popular highlights include: CDK Overview; Biped Guide Rigging; Quadruped Guide Rigging; Hierarchy from Guide; Roll Divisions and Skins; Shadow Rigs; Creating Synoptics; Quaternion and Skeleton Spines; Tail Controls; Arms, Hands, and Fingers; Legs and Feet; Torso and Head; Springs; Adding Stretch to Biped Arms; Adding Additional Controls; Biped Motion Tracks, Tags and Steps; Creating Custom CDK Commands; Pose Constraints; Symmetry Constraints; Creating a Multi-legged Guide Rig; Building Animation Expressions;
1. Basic guide-rigging workflow 3. Proportioning the biped guide (part 2) 5. Features of rigs made from guides 7. Proportioning the quadruped guide (part 2) 9. Quadruped tail controls 11. Coding synoptic commands 13. Biped dog leg rigs 15. Roll 17. Create spine tool 19. Create tail methods 21. Automating the stretchy arm setup 23. Adding extra feet control with plant / free switches 25. Exploring the Character Development Kit 27. Using MakeArm 29. Setting MakeTorso with symmetry options 31. Using MakeHand to make variable hands 33. Multiped rig (part 2) Creating multiple left legs 35. Multiped rig (part 4) Automating animation | 2. Proportioning the biped guide (part 1) 4. Finalizing the proportions and creating the rig 6. Proportioning the quadruped guide (part 1) 8. Creating rigs from quadruped guides 10. Creating custom synoptic views 12. Synoptic tips and tricks 14. Guides setup for centaurs 16. Consolidating the centaur rigs 18. Applying spring operators 20. Making stretchy arms for the biped rig 22. Completing and testing the Make Stretchy button 24. Biped motion tracks 26. Using MakeLeg 28. Setting MakeHead with combo options 30. Using MakeFoot to make feet and roll controls 32. Multiped rig (part 1) Spine setup 34. Multiped rig (part 3) Creating multiple right legs 36. Multiped rig (part 5) Adding controls |
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