While there are several methods for creating a character, patch modeling can yield the cleanest results. It allows for high amounts of localized detail, clean parameterization for texture mapping, and the use of stitching tools. O.M.2 continues from where O.M.1 leaves off, where once the overall form of the head has been defined, and the detail surfaces modeled, one begins unifying them into a cohesive surface network.
Harga: Rp 15.000
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