Popular highlights include: Polygon Modeling; Subdivisional Modeling; Anatomical Structure; Anatomy Concepts; Creating Believable Likeness; Refining Edge Flow; Strategic use of Small Detail; Hair Construction using Curves; Sculpting Geometry; Muscle Definition; Matching Facial Features; Adding Key Characteristics; Localizing Detail; Detailing Hands and Feet; Adding Wrinkles to Skin; Adding Asymmetrical Details; Matching Photographic Reference; Creating Eyeball Geometry; Solving Common Geometry Concerns; Optimizing Geometry for Texturing; Disclaimer
Some photographic reference contains nudity and is intended for mature audiences.
1. Introduction and project overview 3. Refining the chest and neck 5. Adding breast detail 7. Shaping the elbow joint 9. Adding knuckles to the fingers 11. Finishing the hand 13. Detailing the hip and knee areas 15. Adding wrinkles to the foot 17. Modifying the shape of the head 19. Defining the eye socket and lid 21. Adding small details to the eye: caruncle and wet layer 23. Shaping the nose 25. Cleaning up the head 27. Building geometry for the eyelashes 29. Adding hair curves 31. Working with hair curves and geometry 33. Adding small details to the hair 35. Adding asymmetry to the face 37. Conclusion | 2. Reference image setup / workflow explanation 4. Softening the clavicle and neck 6. Defining the breast transition 8. Refining the hand 10. Adding fingernails 12. Refining the rib cage and abdomen 14. Shaping the foot and ankle 16. Adding toenails 18. Building the eyeball 20. Finishing the eye area 22. Modifying ear placement and size 24. Refining the mouth 26. Adding eyebrows 28. Creating curves for the hair 30. Adding and modifying hair curves 32. Sculpting the hair 34. Final assembly: mirroring geometry and naming/grouping 36. Taking a step back: making needed adjustments |
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