Popular highlights include: Overview of Modeling Tools in Maya; Introduction to Various Types of Geometry; Surface Conversions; Proxy Modeling; Combining Geometry; Mirroring Geometry; Incorporating Animation to Modeling Workflow; Using a Polygon-to-Subdivision Workflow; Principles of Creating Clean Geometry; Adding Edge Resolution; Working with NURBS Curves, Surfaces, and Trims; Naming and Organizing Assets; Shader Creation and Assignment; Combining and Separating Multiple NURBS Surfaces; Manipulating NURBS Seams with Stitch; Lofting to Create Geometry using Multiple NURBS Curves; Creating Geometry along Paths with NURBS Extrude; Manipulating NURBS Parameterization; Generating Symmetrical Geometry; Extruding to Add Resolution in Specific Areas; Adding and Re-routing Edges with Split Polygon Tool; Interactively Adding Edges around Objects; Building High-res geometry with Low-res Cages; Creasing to Change Hardness of Sub-D Edges; Reshaping High-res Geometry with Lattice Deformers; Creating Interlocking Chain Links with Animated Snapshot;
1. Introduction and project overview 3. Introduction to NURBS 5. Hierarchy and workflow 7. Setting up image planes 9. Completing the pivot template by adding resolution for subdivision 11. Adding resolution to the body using a Bevel 13. Finishing out the saw blade layer 15. Modeling a screwdriver using Revolve and Extrude 17. Finishing the small knife blade using Attach Surfaces and Stitch 19. Using Subdivision surfaces with creasing to build scissors 21. Modeling a magnifying glass by Extruding along curves 23. Creating a can opener using the Cut Faces and Wedge tools 25. Starting the large knife blade by converting from NURBS to Polygon 27. Main assembly - putting all the pieces together 29. Completing the keychain using an Animated Snapshot 31. Conclusion | 2. Introduction to Polygons 4. Introduction to Subdivision surfaces 6. Project overview 8. Beginning the pivot template by creating clean geometry 10. Modeling the main body by Mirroring Geometry 12. Using Extrude to begin building the saw blade 14. Building a key ring using NURBS curves and trims 16. Using curves and Boundary surfaces to create a knife blade 18. Building a corkscrew with a primitive and combining with pivot 20. Finishing out the scissors using Subd Proxy 22. Completing the magnifying glass by using a Birail 24. Finishing the can opener by adding subd resolution 26. Adding fingernail indention and hilt to large blade; and finishing out the layer 28. Building a keychain using animation techniques 30. Adding simple shaders |
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