Popular highlights include: Interface Overview; Customizing the Interface; Navigating 3D Viewport; Modeling Tools; Mesh Sculpting; Image-based Sculpting; Slicing Geometry; Smoothing Meshes; Combining Geometry; Setting Keyframes; Editing keyframes with Graph Editor; Blending Texture Layers; Utilizing Materials; Light Setup; Global Illumination; Subsurface Scattering; Adjusting Render Settings; Rendering Multiple Passes; Cloning Meshes; Working With Mesh Items; Bevel Tool; 3D Painting; Texture Layers for Effects; UV Layout; Morph Maps; Creating Images Inside modo; Using Solid Sketch;
1. Exploring the basics of the interface 3. Using the help system 5. Setting scene preferences 7. Getting information about your scene 9. Customizing the interface 11. Working with tools and the tool pipe 13. Changing settings for displaying geometry 15. Creating primitive geometry 17. Modeling with curves 19. Transforming elements 21. Using deformers 23. Modifying subdivision edges 25. Using tools to add geometry 27. Removing and flipping polygons 29. Cloning geometry 31. Using Mesh Paint to place geometry 33. Using different UV projection methods 35. Manipulating the UV layout 37. Using the sculpting tools 39. Using image-based sculpting 41. Changing material settings 43. Piping layers into different texture effects 45. Using the Paint tools 47. Using Image Ink to paint geometry 49. Changing animation settings 51. Editing key frames in the graph editor 53. Changing render settings 55. Using cameras 57. Lighting with luminous polygons 59. Adding backdrops 61. Rendering animation / turntables | 2. Navigating the interface 4. Working with scene files 6. Organizing scene items 8. Changing view port layouts 10. Using the workplane 12. Geometry essentials - Working with subdivision surfaces 14. Working with selections 16. Using the pen tool and solid sketch 18. Options for transforming geometry/Using snapping 20. Using falloffs to modify tools 22. Options for smoothing geometry 24. Slicing geometry 26. Combining and merging geometry 28. Duplicating mesh items 30. Using Arrays to create large groups 32. Essentials of UV layout 34. Using Unwrap and UV Peeler to layout UVs 36. Essentials of sculpting 38. Combining sculpting tools with brushes 40. Texture mapping essentials 42. Adding layers in the Shader Tree 44. Blending layers in the Shader Tree 46. Combining brushes with the Paint tools 48. Animation essentials 50. Setting key frames 52. Essentials of rendering 54. Changing environment settings 56. Adding and modifying lights 58. Using global illumination and HDR(high dynamic range) 60. Adding new render outputs |
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