Introduction to modo

Easily learn modo and a creative workflow to modeling, sculpting, painting, animating, and rendering using fun projects. Contains over 7 hours of project-based training for artists new to modo and its powerful capabilities. Perfect for new and beginning artists.

Popular highlights include: Interface Overview; Customizing the Interface; Navigating 3D Viewport; Modeling Tools; Mesh Sculpting; Image-based Sculpting; Slicing Geometry; Smoothing Meshes; Combining Geometry; Setting Keyframes; Editing keyframes with Graph Editor; Blending Texture Layers; Utilizing Materials; Light Setup; Global Illumination; Subsurface Scattering; Adjusting Render Settings; Rendering Multiple Passes; Cloning Meshes; Working With Mesh Items; Bevel Tool; 3D Painting; Texture Layers for Effects; UV Layout; Morph Maps; Creating Images Inside modo; Using Solid Sketch;

1. Exploring the basics of the interface

3. Using the help system

5. Setting scene preferences

7. Getting information about your scene

9. Customizing the interface

11. Working with tools and the tool pipe

13. Changing settings for displaying geometry

15. Creating primitive geometry

17. Modeling with curves

19. Transforming elements

21. Using deformers

23. Modifying subdivision edges

25. Using tools to add geometry

27. Removing and flipping polygons

29. Cloning geometry

31. Using Mesh Paint to place geometry

33. Using different UV projection methods

35. Manipulating the UV layout

37. Using the sculpting tools

39. Using image-based sculpting

41. Changing material settings

43. Piping layers into different texture effects

45. Using the Paint tools

47. Using Image Ink to paint geometry

49. Changing animation settings

51. Editing key frames in the graph editor

53. Changing render settings

55. Using cameras

57. Lighting with luminous polygons

59. Adding backdrops

61. Rendering animation / turntables

2. Navigating the interface

4. Working with scene files

6. Organizing scene items

8. Changing view port layouts

10. Using the workplane

12. Geometry essentials - Working with subdivision surfaces

14. Working with selections

16. Using the pen tool and solid sketch

18. Options for transforming geometry/Using snapping

20. Using falloffs to modify tools

22. Options for smoothing geometry

24. Slicing geometry

26. Combining and merging geometry

28. Duplicating mesh items

30. Using Arrays to create large groups

32. Essentials of UV layout

34. Using Unwrap and UV Peeler to layout UVs

36. Essentials of sculpting

38. Combining sculpting tools with brushes

40. Texture mapping essentials

42. Adding layers in the Shader Tree

44. Blending layers in the Shader Tree

46. Combining brushes with the Paint tools

48. Animation essentials

50. Setting key frames

52. Essentials of rendering

54. Changing environment settings

56. Adding and modifying lights

58. Using global illumination and HDR(high dynamic range)

60. Adding new render outputs

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