Popular highlights include: Resolution Considerations; Using UVLayout from Headus; UV Layout in Maya; UV Snapshot; Reference Images as Texture Base; Blending Multiple Images; Warping Textures to Fit UV Layout; Color Correcting Texture Sections; Blending Seams; Blending Between Multiple Maps; Texturing NURBS Surfaces; Adding Realism to Hair with Transparency Maps; Creating Procedural Eyes; Creating Eyelashes with Transparency; Troubleshooting UV Seams; Moving Details with Photoshop Tools; Disclaimer
Some photographic reference contains nudity and is intended for mature audiences.
1. Introduction and project overview 3. Using UVLayout from Headus - selecting seams and detaching 5. Using UVLayout from Headus - exporting UV layouts 7. Modifying the body UVs in Maya 9. Taking UV snapshots from Maya into Photoshop 11. Adding side images 13. Finishing off the back texture 15. Finishing the pants texture 17. Finishing the leg texture 19. Adding the inside of the feet 21. Assembling the arm 23. Adding hands and fingers 25. Creating the fingernail texture 27. Starting the face texture 29. Placing new ears 31. Shaping the facial features 33. Blending the neck seam 35. Building an alpha map for the hair 37. Building procedural eyes 39. Checking the seams and making final adjustments | 2. UV/Texture workflow explanation 4. Using UVLayout from Headus - unfolding geometry in UV space 6. Modifying the head UVs in Maya 8. Copying UVs to fingernails 10. Beginning assembly of the body texture 12. Adding back pieces to the torso texture 14. Putting together the pants 16. Assembling the leg 18. Adding a foot texture 20. Blending the toes into the feet 22. Finishing the arm 24. Adding a shoulder 26. Adding the back and blending the seams 28. Adding the neck 30. Extending the hair line 32. Finishing the features 34. Creating hair maps 36. Previewing the textures 38. Texturing the eyelashes 40. Conclusion |
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