Creating Digital Humans 3: UV and Texture Mapping

Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.

Popular highlights include: Resolution Considerations; Using UVLayout from Headus; UV Layout in Maya; UV Snapshot; Reference Images as Texture Base; Blending Multiple Images; Warping Textures to Fit UV Layout; Color Correcting Texture Sections; Blending Seams; Blending Between Multiple Maps; Texturing NURBS Surfaces; Adding Realism to Hair with Transparency Maps; Creating Procedural Eyes; Creating Eyelashes with Transparency; Troubleshooting UV Seams; Moving Details with Photoshop Tools; Disclaimer
Some photographic reference contains nudity and is intended for mature audiences.


1. Introduction and project overview

3. Using UVLayout from Headus - selecting seams and detaching

5. Using UVLayout from Headus - exporting UV layouts

7. Modifying the body UVs in Maya

9. Taking UV snapshots from Maya into Photoshop

11. Adding side images

13. Finishing off the back texture

15. Finishing the pants texture

17. Finishing the leg texture

19. Adding the inside of the feet

21. Assembling the arm

23. Adding hands and fingers

25. Creating the fingernail texture

27. Starting the face texture

29. Placing new ears

31. Shaping the facial features

33. Blending the neck seam

35. Building an alpha map for the hair

37. Building procedural eyes

39. Checking the seams and making final adjustments

2. UV/Texture workflow explanation

4. Using UVLayout from Headus - unfolding geometry in UV space

6. Modifying the head UVs in Maya

8. Copying UVs to fingernails

10. Beginning assembly of the body texture

12. Adding back pieces to the torso texture

14. Putting together the pants

16. Assembling the leg

18. Adding a foot texture

20. Blending the toes into the feet

22. Finishing the arm

24. Adding a shoulder

26. Adding the back and blending the seams

28. Adding the neck

30. Extending the hair line

32. Finishing the features

34. Creating hair maps

36. Previewing the textures

38. Texturing the eyelashes

40. Conclusion

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