Popular highlights include: Working with Reference Art; Creating Animation-friendly Topology; Using Splines to Create Geometry; Attaching and Detaching Polygons; Adding Viewport Backgrounds; Exaggerating Proportions; Adding Detail Strategically; Bridging Polygonal Geometry; Creating Stylized Hair; Working with Multiple Pieces; Creating the Illusion of Detail; Cloning Geometry for Reuse; Building from Primitives; Using Extrude, Inset, and Bevel; Modifying Sub-objects; Working with Selections; Setting up Non-spherical Eyes; Previewing Smooth Geometry; Using the FFD Space Warp; Working in Symmetry; Adding Temporary Color to Objects; Simplifying Shapes; Troubleshooting Edge Flow; Sharpening Corners with Edges; Modeling Wrinkles into Clothing; Adding Seams to Cloth; Using FFD Modifiers; Creating Teeth; Capping Border Edges; Cloning Edges; Working with Groups; Adding Appeal;
1. Introduction and Project Overview 3. Starting the head 5. Continuing the head framework 7. Building the nose area 9. Filling in the lower lip and cheek 11. Finishing the eye socket 13. Adding the neck 15. Finishing the ear and back of the head 17. Building the nose 19. Modeling the lips 21. Building the teeth 23. Modeling the tongue 25. Finishing the hair pieces 27. Creating a base for the body 29. Modeling the arms 31. Finishing the hand 33. Adding seams to the shoulders of the coat 35. Adding a collar to the coat 37. Building the elastic band 39. Adding thickness to the coat 41. Deforming the lab coat 43. Building shoes and socks 45. Finishing the eyes | 2. Adding Viewport Backgrounds 4. Creating a framework for the head 6. Adding lip geometry 8. Filling in the upper lip 10. Building the eye socket 12. Completing the forehead 14. Adding the ear 16. Filling in the top of the head 18. Adding detail around the lips 20. Adding the mouth interior 22. Adding the gums 24. Building the hair 26. Placing hair and eyebrows 28. Modeling the legs 30. Starting the hand 32. Shaping the lab coat 34. Building armbands 36. Adding detail to the lab coat 38. Creating trim pieces 40. Adding pockets to the coat 42. Adding wrinkles to the coat 44. Creating the eyes 46. Adding the moles |
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