Creating Cartoon Characters in 3ds Max

Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Contains over 7.5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.

Popular highlights include: Working with Reference Art; Creating Animation-friendly Topology; Using Splines to Create Geometry; Attaching and Detaching Polygons; Adding Viewport Backgrounds; Exaggerating Proportions; Adding Detail Strategically; Bridging Polygonal Geometry; Creating Stylized Hair; Working with Multiple Pieces; Creating the Illusion of Detail; Cloning Geometry for Reuse; Building from Primitives; Using Extrude, Inset, and Bevel; Modifying Sub-objects; Working with Selections; Setting up Non-spherical Eyes; Previewing Smooth Geometry; Using the FFD Space Warp; Working in Symmetry; Adding Temporary Color to Objects; Simplifying Shapes; Troubleshooting Edge Flow; Sharpening Corners with Edges; Modeling Wrinkles into Clothing; Adding Seams to Cloth; Using FFD Modifiers; Creating Teeth; Capping Border Edges; Cloning Edges; Working with Groups; Adding Appeal;

1. Introduction and Project Overview

3. Starting the head

5. Continuing the head framework

7. Building the nose area

9. Filling in the lower lip and cheek

11. Finishing the eye socket

13. Adding the neck

15. Finishing the ear and back of the head

17. Building the nose

19. Modeling the lips

21. Building the teeth

23. Modeling the tongue

25. Finishing the hair pieces

27. Creating a base for the body

29. Modeling the arms

31. Finishing the hand

33. Adding seams to the shoulders of the coat

35. Adding a collar to the coat

37. Building the elastic band

39. Adding thickness to the coat

41. Deforming the lab coat

43. Building shoes and socks

45. Finishing the eyes

2. Adding Viewport Backgrounds

4. Creating a framework for the head

6. Adding lip geometry

8. Filling in the upper lip

10. Building the eye socket

12. Completing the forehead

14. Adding the ear

16. Filling in the top of the head

18. Adding detail around the lips

20. Adding the mouth interior

22. Adding the gums

24. Building the hair

26. Placing hair and eyebrows

28. Modeling the legs

30. Starting the hand

32. Shaping the lab coat

34. Building armbands

36. Adding detail to the lab coat

38. Creating trim pieces

40. Adding pockets to the coat

42. Adding wrinkles to the coat

44. Creating the eyes

46. Adding the moles

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