Popular highlights include: Character Refinement; Adding Appeal for Enhancement; Additive Sculpting Techniques; Subtractive Sculpting Techniques; UV Tools and Techniques; Creating Usable UV Layouts; Strategically Combining UV Shells; Preparing Geometry for Sculpting; Exporting Geometry from Maya; Importing Geometry to ZBrush; Appending Subtools; Morph Targets; Subdividing Geometry; Sculpting Organic Shapes; Masks and Deformation for Detail; Adding Flexibility with 3D layers; Stencils to Add Details; Creating Custom Alphas; Hard Surface Detailing; Integrating Geometry with Detail; Combining Brushes and Strokes; Adding Texture with Alphas; Exporting Normal Maps; Using ZMapper to Create Normal Maps; Applying Normal Maps in Maya;
1. Project overview 3. Laying out UVs for the head 5. Laying out UVs for the tubes 7. Grouping the leg UVs together 9. Modifying topology to better accommodate sculpting 11. Adding detail to the tubes 13. Combining geometry and exporting 15. Sculpting the abdomen 17. Sculpting stretched skin on the head 19. Adding texture / irregularity to the head and abdomen 21. Creating layered effects on the knee armor 23. Creating and applying custom alphas 25. Sculpting folds into the legs 27. Sculpting the gun arm 29. Integrating the gun and arm together 31. Using 3D layers to add scars and damage 33. Exploring the remaining pieces 35. Combining normal maps in Photoshop | 2. Making changes to the model in Maya 4. Laying out UVs for the chest armor 6. Laying out UVs for the legs 8. Grouping the head; abdomen; and arm UVs together 10. Adding resolution in preparation for sculpting 12. Final preparation for sculpting - intersections / vents 14. Assembling geometry in ZBrush and setting morph targets 16. Defining the character's head 18. Adding finer details / wrinkles to the head and abdomen 20. Using masks and deformation to create panels on the legs 22. Creating panels on the chest armor 24. Using the layer brush to add straps to the legs 26. Adding fabric texture to legs 28. Detailing the gun 30. Adding wear and tear to the armor 32. Using stencils to add custom damage 34. Exporting normal maps from ZBrush 36. Assigning normal maps to the original model in Maya |
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