Texturing Next-Gen Characters in ZBrush

Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.

Popular highlights include: Setting up base materials in ZBrush; Filling Subtools with Color; Painting Illuminated Panels; Painting with Symmetry; Isolating Portions of Subtools; Working with Polygroups; Cavity Masks to Emphasize Detail; Painting Wear into Armor; Adding Color Variation; Layering Color and Detail for Skin; Blending Textural Detail with Alphas; PolyPainting Techniques; Photoshop Integration with ZApplink; Cloning Photographic Detail; Painting Scarring and Decay; Converting PolyPaint Colors to Texture Maps; Painting with Projection Master; Using Cavity Maps as Texture Guides; Editing Textures in Photoshop; Assembling Textures in Photoshop; Painting Specular Maps in ZBrush;

1. Project overview and workflow discussion

3. Setting up materials in ZBrush

5. Blocking in colors for the flesh

7. Adding spot detail with alphas

9. Finishing the skin

11. Painting the leg base

13. Using cavity masking to emphasize detail

15. Painting the tubes

17. Adding wear and tear to the armor pieces

19. Painting illuminated panels into the armor

21. Converting poly-paint colors to texture maps

23. Using ZApplink to connect to Photoshop

25. Assembling and saving out textures in Photoshop

27. Painting a specular map in ZBrush

2. Using paint-overs to work out color schemes

4. Applying base colors to subtools

6. Adding underlying color and texture to the flesh

8. Blending skin detail together

10. Painting the scarring on the arm and abs

12. Painting the raised armor panels

14. Painting recessed areas

16. Painting the gun

18. Adding blast marks and damage to the armor

20. Using the ZProject brush to clone detail from photographs

22. Using Projection Master to paint detail

24. Painting textures in Photoshop

26. Rendering textures and normal maps in mental ray

28. Bonus Lesson: Using cavity maps as painting guides in Photoshop

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