Popular highlights include: Setting up base materials in ZBrush; Filling Subtools with Color; Painting Illuminated Panels; Painting with Symmetry; Isolating Portions of Subtools; Working with Polygroups; Cavity Masks to Emphasize Detail; Painting Wear into Armor; Adding Color Variation; Layering Color and Detail for Skin; Blending Textural Detail with Alphas; PolyPainting Techniques; Photoshop Integration with ZApplink; Cloning Photographic Detail; Painting Scarring and Decay; Converting PolyPaint Colors to Texture Maps; Painting with Projection Master; Using Cavity Maps as Texture Guides; Editing Textures in Photoshop; Assembling Textures in Photoshop; Painting Specular Maps in ZBrush;
1. Project overview and workflow discussion 3. Setting up materials in ZBrush 5. Blocking in colors for the flesh 7. Adding spot detail with alphas 9. Finishing the skin 11. Painting the leg base 13. Using cavity masking to emphasize detail 15. Painting the tubes 17. Adding wear and tear to the armor pieces 19. Painting illuminated panels into the armor 21. Converting poly-paint colors to texture maps 23. Using ZApplink to connect to Photoshop 25. Assembling and saving out textures in Photoshop 27. Painting a specular map in ZBrush | 2. Using paint-overs to work out color schemes 4. Applying base colors to subtools 6. Adding underlying color and texture to the flesh 8. Blending skin detail together 10. Painting the scarring on the arm and abs 12. Painting the raised armor panels 14. Painting recessed areas 16. Painting the gun 18. Adding blast marks and damage to the armor 20. Using the ZProject brush to clone detail from photographs 22. Using Projection Master to paint detail 24. Painting textures in Photoshop 26. Rendering textures and normal maps in mental ray 28. Bonus Lesson: Using cavity maps as painting guides in Photoshop |
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