Introduction to Lighting in 3ds Max

Learn an essential workflow to lighting in 3ds Max and fundamental techniques to establishing moods and adding greater realism to your scenes through lighting. Contains over 2 hours of project-based training. Ideal for new and beginning artists.

Popular highlights include: Overview of Standard Light Types; Overview of Photometric Lights; Controlling Light Decay and Attenuation; Modeling Environments to Scale for Accurate Lighting; Using Shadow Maps for Efficient Rendering; Utilizing Accurate Raytraced Shadows; Creating Soft and Diffuse Shadows; Real-world Lighting Profiles with Photometric Lights; Exposure Controls to View HDR Renders; Outdoor Lighting with Daylight System and Skylight; Altering Rendering Controls for Objects; Adding Glow Effects to Geometry and Lights; Creating Volumetric Lighting Effects; Radiosity to Simulate Indirect Illumination; Using the Light Lister; Creating Gobo Effects;

1. Project Overview

3. Specialized parameters of spot lights

5. Using Photometric lights in 3ds Max

7. Using Raytraced shadows in 3ds Max

9. Shadow parameters of mental ray lights

11. Adding glow effects to geometry and lights

13. Including and excluding objects from individual lights

15. Creating outdoor lighting using the Daylight system

17. Methods for refining and enhancing radiosity results

19. Using the Advanced Effects for greater lighting control

2. Intensity and Attenuation controls of Standard Lights

4. Understanding and using Direct lights

6. Adding Shadow Maps to rendered scenes

8. Utilizing Area and Advanced Raytraced shadows

10. Altering the Rendering Controls on individual objects

12. Adding volumetric effects to lights

14. Using the Skylight to create outdoor illumination

16. Using radiosity to calculate realistic indirect illumination

18. Using the Light Lister in 3ds Max

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