Popular highlights include: Overview of Standard Light Types; Overview of Photometric Lights; Controlling Light Decay and Attenuation; Modeling Environments to Scale for Accurate Lighting; Using Shadow Maps for Efficient Rendering; Utilizing Accurate Raytraced Shadows; Creating Soft and Diffuse Shadows; Real-world Lighting Profiles with Photometric Lights; Exposure Controls to View HDR Renders; Outdoor Lighting with Daylight System and Skylight; Altering Rendering Controls for Objects; Adding Glow Effects to Geometry and Lights; Creating Volumetric Lighting Effects; Radiosity to Simulate Indirect Illumination; Using the Light Lister; Creating Gobo Effects;
1. Project Overview 3. Specialized parameters of spot lights 5. Using Photometric lights in 3ds Max 7. Using Raytraced shadows in 3ds Max 9. Shadow parameters of mental ray lights 11. Adding glow effects to geometry and lights 13. Including and excluding objects from individual lights 15. Creating outdoor lighting using the Daylight system 17. Methods for refining and enhancing radiosity results 19. Using the Advanced Effects for greater lighting control | 2. Intensity and Attenuation controls of Standard Lights 4. Understanding and using Direct lights 6. Adding Shadow Maps to rendered scenes 8. Utilizing Area and Advanced Raytraced shadows 10. Altering the Rendering Controls on individual objects 12. Adding volumetric effects to lights 14. Using the Skylight to create outdoor illumination 16. Using radiosity to calculate realistic indirect illumination 18. Using the Light Lister in 3ds Max |
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