Popular highlights include: Polygon Modeling; Subdivisional Modeling; Anatomical Structure; Anatomy Concepts; Primitive Modeling; Blocking-in Form; Establishing Volume; Organizing Topology; Creating Edge Flow; Adding Muscle Definition; Evaluating Proportions; Modeling to Reference; Re-routing Edge Loops; Strategic Use of Edge Loops; Connecting Geometry;
1. Introduction and project overview 3. Blocking out the torso and neck 5. Adding topology for the eye socket 7. Attaching the head and neck 9. Blocking out the pelvis 11. Attaching the leg and shaping the behind 13. Blocking out the arm 15. Blocking out the hand 17. Combining the fingers and the hand 19. Blocking out the base of the foot 21. Finishing the foot and attaching it to the ankle 23. Refining eye topology 25. Building mouth topology 27. Building the ear - blocking in geometry 29. Building the ear - filling in the geometry 31. Attaching the ear to the head 33. Refining the Clavicle and shoulder 35. Adding the calf muscles 37. Building out the inner mouth structure and throat 39. Taking a step back - diagnosing problems and making changes 41. Conclusion | 2. Setting up reference images 4. Blocking out the head 6. Adding topology for the nose 8. Smoothing out the neck 10. Blocking out the leg 12. Creating shoulder geometry 14. Connecting the arm to the shoulder 16. Blocking out a finger 18. Finishing the hand and attaching it to the arm 20. Blocking out the toes 22. Blocking out the breast and modifying edge flow 24. Refining nose topology 26. Building the ear - creating and shaping curves 28. Building the ear - shaping and combining the pieces 30. Building the ear - finishing up the ear 32. Adding the Trapezius and Latissimus Dorsi 34. Adding the Quadriceps and Knee 36. Adding topology for the abdominal area 38. Adding a rough hair shape 40. Making final changes to the mesh 42. Bonus Lesson: checking proportions |
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