Creating Digital Humans 4: Shading and Rendering

Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.

Popular highlights include: Fast Skin Shader in mental ray; Sub-surface Scattering Techniques; Generating Sub-dermal Maps; Generating Epidermal Maps; Creating Shading Networks; Adding Bump Maps; Adding Specularity; Scene Maintenance; Creating Hair Strands with Paint Effects; Adding Digital Makeup; Creating Lighting Setup ; Effects of Light on Skin; Disclaimer
Some photographic reference contains nudity and is intended for mature audiences.


1. Introduction and project overview

3. Lighting Setup

5. Setting epidermal scatter

7. Setting back scatter

9. Generating sub dermal maps

11. Generating specular maps

13. Creating a layered texture network

15. Applying the epidermal maps

17. Applying the specular and specular color maps

19. Setting up the eye shaders

21. Using the 'continue' node to fix transparency issues on the hair

23. Adding Paint Effect hair clumps

25. Adding a makeup layer

27. Conclusion

2. Overview of topics and techniques; Sub Surface Scattering explanation

4. Initial skin shader setup

6. Setting sub dermal scatter

8. Generating epidermal maps

10. Generating specular color maps

12. Generating bump maps

14. Applying the sub dermal maps

16. Applying the diffuse (color) maps

18. Applying the bump maps

20. Setting up the hair shaders

22. Setting up the toenail/fingernail shaders

24. Adding wisps of hair

26. Final adjustments/scene maintenance

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