Popular highlights include: Mechanics of Quadruped Animation; Quadruped Anatomy for Animators; Reference Images; Ghosting; Captures; Copying and Pasting Keys; Working with Character Key Sets; Timing and Spacing; Follow-Through; Achieving Believable Weight; Translating Cycles Forward; Navigating Animation Editor; Modifying F-curves; Snapshot Curves; Cycling animation; Animating Arcs; In-betweening; Editing Slopes;
1. Setting up the scene 3. Animating the major poses for the horse (part 2) 5. Animating the major poses (part 4) 7. Completing the extremes / cycling animation 9. Adding motion to the hip 11. Fixing the fluidity of the horse's left shoulder 13. Cleaning up the animation on the right thoracic leg 15. Fixing the flow of the right pelvic leg 17. Adding the side to side movement of the pelvic limbs 19. Adding movement to the neck and head 21. Working on the right ear 23. Efficiently adding a wave pattern to the tail | 2. Animating the major poses for the horse (part 1) 4. Animating the major poses (part 3) 6. Animating the major poses (part 5) 8. Correcting the fluidity of the upper body 10. Cleaning up the animation on the left thoracic leg 12. Using ghosting to correct the action path of the left pelvic limb 14. Adjusting the fluidity of the right shoulder 16. Adding the side to side motion of the thoracic limbs 18. Animating the chest 20. Animating the left ear 22. Focusing on the tail 24. Bonus: Translating the gallop forward |
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