Introduction to Modeling in 3ds Max

Learn a fundamental workflow to Polygon, NURBS, and Splined-based modeling and time-saving techniques to creatively utilizing the robust tools available in 3ds Max. Contains nearly 4 hours of self-paced training for artists new to modeling in 3ds Max and experienced artists seeking a refresher.

Popular highlights include: NURBS Workflow; Polygon Workflow; Splines and Patches Workflow; Scene Organization with Layers; Smoothing Methods; Working with Sub-objects; Sub-object Selection Methods; Adding Viewport Background Images; Scale Deformation; Cloning Geometry and Shapes; Mirroring Geometry; Sweep Modifier; Shell Modifier; Symmetry Modifier; Surface Modifier; FFD Modifiers; Lathe Modifier; Modifier Stack; Moving Pivot Points; Transforming Geometry and Shapes; Modifying Creation Parameters; Creating Booleans; Attaching and Detaching Objects; Welding Vertices; Rendering and Viewing Curves; HSDS Modifier for Subdivision Surfaces;

1. Working with polygons

3. Working with smoothing and subdivision surfaces

5. Project overview and interface setup

7. Setting up a layer scale template

9. Adding resolution to the pivot

11. Creating caps from the full section

13. Building the screwdriver

15. Modeling the magnifying glass

17. Finishing the magnifying glass layer

19. Finishing the bottle opener layer

21. Starting the scissors

23. Creating the large knife blade

25. Finishing the large knife blade layer

27. Building the chain connector

29. Adding the key ring

31. Setting up UVs on the knife

2. Working with NURBS

4. Working with splines and patches

6. Adding viewport background images

8. Building pivot geometry with primitives

10. Building a full section from the pivot geometry

12. Modeling the saw

14. Finishing the saw layer

16. Building the small knife

18. Modeling the bottle opener

20. Building the corkscrew

22. Finishing the scissors layer

24. Adding an indentation and hilt to the large blade

26. Assembling the parts of the knife

28. Modeling the chain

30. Adding materials to the knife

32. Adding a logo to the knife

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