Popular highlights include: Houdini Interface Overview; View Navigation; Object Transformations; Node-Based Workflow; Using the Network Editor; Building Various Networks; Using Shelf Tools; Parenting; Path Animation; Overview of Operators; Shading and Texturing; Rendering; Direct Lighting; Ambient Occlusion; Duplicating, Copying and Stamping; Particle Effects; Rigid Body Simulations; Modeling with NURBS and Polygons; Creating and Installing Digital Assets; Animating with Bones; Keyframe Animation; Animating with Expressions; Using the Channel Editor;
1. First Look at the Houdini Interface 3. Display Modes and Options 5. Parenting 7. Power of Parameters 9. Completing the Mousetrap Animation 11. Object Level & Geometry Level 13. Nodes Exercise (part 2) 15. Surface Node Flags Exercise (part 2) 17. Working with Shaders 19. Node-Based Modeling 1 - Building the Cheese 21. Node-Based Modeling 3 - Creating Many Holes 23. Node-Based Modeling 5 - Arranging Networks 25. Rigid Body Dynamics Basics 27. Polygon Box Modeling 29. Finishing the Model 31. Unwrapping (part 2) - Multiple UV Projections 33. Applying the Texture.avi 35. Rigging and Capturing 37. Repeating Animations 39. Emitting Particles 41. Particle Copying and Particle Instancing 43. Refining the Particle Motion 45. Rendering Particle Instances 47. Creating Digital Assets 49. Houdini Exchange | 2. Basic Viewport Navigation 4. Basic Transformations 6. Transformation Options 8. Basics of Animation 10. Primitive Types 12. Nodes Exercise (part 1) 14. Surface Node Flags Exercise (part 1) 16. Overview of Operators 18. Cameras and Rendering Sequences 20. Node-Based Modeling 2 - Making Holes 22. Node-Based Modeling 4 - Using Metaballs 24. Stamping 26. Duplicate Rigid Body Objects 28. NURBS Modeling 30. Unwrapping (part 1) – UVProject 32. Unwrapping (part 3) - UV Unwrap and Transform 34. Animating with Expressions 36. Animating with the Channel Editor 38. Making Objects for Particles 40. How to Emit a Fixed Number of Particles 42. Particle Collision and Particle Interaction 44. Shadows and Ambient Occlusion 46. Rendering the Dynamics Sequence 48. Exposing Parameters in Digital Assets 50. Command line tools |
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