Introduction to Houdini 9

Learn a node-based workflow to modeling, texturing, rigging, dynamics, and rendering with time-saving techniques and creative projects. Contains over 5 hours of project-based training for artists learning Houdini's node-based workflow and renown particle and dynamics tools. Perfect for new and beginning artists.

Popular highlights include: Houdini Interface Overview; View Navigation; Object Transformations; Node-Based Workflow; Using the Network Editor; Building Various Networks; Using Shelf Tools; Parenting; Path Animation; Overview of Operators; Shading and Texturing; Rendering; Direct Lighting; Ambient Occlusion; Duplicating, Copying and Stamping; Particle Effects; Rigid Body Simulations; Modeling with NURBS and Polygons; Creating and Installing Digital Assets; Animating with Bones; Keyframe Animation; Animating with Expressions; Using the Channel Editor;

1. First Look at the Houdini Interface

3. Display Modes and Options

5. Parenting

7. Power of Parameters

9. Completing the Mousetrap Animation

11. Object Level & Geometry Level

13. Nodes Exercise (part 2)

15. Surface Node Flags Exercise (part 2)

17. Working with Shaders

19. Node-Based Modeling 1 - Building the Cheese

21. Node-Based Modeling 3 - Creating Many Holes

23. Node-Based Modeling 5 - Arranging Networks

25. Rigid Body Dynamics Basics

27. Polygon Box Modeling

29. Finishing the Model

31. Unwrapping (part 2) - Multiple UV Projections

33. Applying the Texture.avi

35. Rigging and Capturing

37. Repeating Animations

39. Emitting Particles

41. Particle Copying and Particle Instancing

43. Refining the Particle Motion

45. Rendering Particle Instances

47. Creating Digital Assets

49. Houdini Exchange

2. Basic Viewport Navigation

4. Basic Transformations

6. Transformation Options

8. Basics of Animation

10. Primitive Types

12. Nodes Exercise (part 1)

14. Surface Node Flags Exercise (part 1)

16. Overview of Operators

18. Cameras and Rendering Sequences

20. Node-Based Modeling 2 - Making Holes

22. Node-Based Modeling 4 - Using Metaballs

24. Stamping

26. Duplicate Rigid Body Objects

28. NURBS Modeling

30. Unwrapping (part 1) – UVProject

32. Unwrapping (part 3) - UV Unwrap and Transform

34. Animating with Expressions

36. Animating with the Channel Editor

38. Making Objects for Particles

40. How to Emit a Fixed Number of Particles

42. Particle Collision and Particle Interaction

44. Shadows and Ambient Occlusion

46. Rendering the Dynamics Sequence

48. Exposing Parameters in Digital Assets

50. Command line tools

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