Popular highlights include: Render Tree Overview; Bump Map Generators; Displacement Maps; Texture Projections; Mix Nodes; Advanced Texture Placement; Volumetric Effects with Light Shaders; Layering Textures; Ambient Occlusion Shader; Material Editor;
1. Introduction and project overview 3. Adding new nodes and creating connections 5. Specialized material shading parameters 7. Using multiple texture supports on a single object 9. Various methods for adjusting the texture placement 11. Using Weight Maps to control different operators and as color mixing controls 13. Stained-Glass Window (part 1): Texturing the main wall 15. Stained-Glass Window (part 3): Texturing the stained-glass window 17. Stained Glass Window (part 5): Adding detail to light rays | 2. Navigating the Render Tree 4. Common material shading parameters 6. Texture Supports and Projections 8. Using Mix Nodes to blend several images and shaders 10. Bump and Displacement Maps 12. Material application and sharing in XSI 14. Stained-Glass Window (part 2): Adding color and bump maps 16. Stained Glass Window (part 4): Adding specialized nodes to lights 18. Stained Glass Window (part 6): Using the Ambient Occlusion node |
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