Introduction to XSI Render Tree

Explore the Render Tree and gain control over the appearance of your objects in XSI with 2.5 hours of project-based training. Ideal for new and beginning users.

Popular highlights include: Render Tree Overview; Bump Map Generators; Displacement Maps; Texture Projections; Mix Nodes; Advanced Texture Placement; Volumetric Effects with Light Shaders; Layering Textures; Ambient Occlusion Shader; Material Editor;

1. Introduction and project overview

3. Adding new nodes and creating connections

5. Specialized material shading parameters

7. Using multiple texture supports on a single object

9. Various methods for adjusting the texture placement

11. Using Weight Maps to control different operators and as color mixing controls

13. Stained-Glass Window (part 1): Texturing the main wall

15. Stained-Glass Window (part 3): Texturing the stained-glass window

17. Stained Glass Window (part 5): Adding detail to light rays

2. Navigating the Render Tree

4. Common material shading parameters

6. Texture Supports and Projections

8. Using Mix Nodes to blend several images and shaders

10. Bump and Displacement Maps

12. Material application and sharing in XSI

14. Stained-Glass Window (part 2): Adding color and bump maps

16. Stained Glass Window (part 4): Adding specialized nodes to lights

18. Stained Glass Window (part 6): Using the Ambient Occlusion node

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