Styrofoam Helicopter: Mental Ray Physical Sun/Sky and Rotational Motion Blur


In Styrofoam Helicopter, Jermey covers Mental Ray's Physical Sun & Sky and issues revolving around its use including texture gamma, proper use with sss shaders, tone mapping, and rendering with clouds and backgrounds. Jeremy also explores linear motion blur as it applies to complex rotation.

Harga: Rp 15.000

Subsurfacing Sushi: Procedural Fish and Rice, or Finally, a Use for Maya Wood


In Subsurfacing Sushi, Jeremy creates fish from Maya's wood procedure. He then delves into the network of the Mental Ray fast_simple subsurface scattering material. Even subsurface pros will learn something as hidden and underused parameters are uncovered from "the depths." The lesson concludes with Depth of Field as a post process in Photoshop.

Harga: Rp 15.000

Dusty Simplified Glass in Overcast Light with Procedural Cork


In Simplified Glass, Jeremy discusses how to use a simple Blinn shader for truly effective glass. Dust on the bottles leads to a concise overview of layering materials, which is further enhanced with Maya fur. Included is a deep discussion of area lights and the principles of raytrace recursion.

harga: Rp 15.000

Procedural Plums in Sunlight with Procedural Water Drops


In Procedural Plums, Jeremy discusses how to build rich, useful procedural networks, making efficient use of your time in IPR, displacement mapping water and water material, and a simple sunlight lighting rig.

harga: Rp 15.000

Lighting a Hallway. Production Techniques for Efficient, Directable Lighting


Emphasizing production concerns, Jeremy lights an interior scene with only 13 lights. He demonstrates in real-time step-by-step how to use a minimal number of spot and point lights to recreate all direct, indirect and "sweetening" light sources for a hallway. This technique uses no Global Illumination or Final Gather, producing a fast, stable, predictable and directable result. Jeremy shows how to work with lighting in IPR and Mental Ray.

Harga: Rp 15.000

Mental Ray sketch and cell rendering in Maya 2009 (with Maya 2009 scene files)


In this video Christophe Desse show his workflow for the creation of his sketch and cell rendering in Maya 2009. This tutorial includes setting up the shaders and all the steps necessary to render them in Maya. He also details the compositing and finaling stages in Photoshop.

Harga: Rp 15.000

Compositing Multiple Passes (Includes Files)


In this tutorial Christophe Desse explains the conceptual foundation necessary to get great images from compositing multiple passes in Fusion or Photoshop. In Fusion Christophe explains each stage of his work from a platform neutral perspective. While compositing he uses different render passes and masks to enhance the render. He uses ambient occlusion to increase the contrast in the texture, masks to isolate areas and effects, Christophe tweaks the overall look in a fast, easy to understand approach.

harga : Rp 15.000